float LINEAR_TAU = 0.75; float TARGET_INCREMENT = 0.5; float ANGULAR_TAU = 1.5; float ANGULAR_DAMPING = 0.85; float THETA_INCREMENT = 10;// 0.3 integer LEVELS = 0; vector pos; vector face; float brake = 0.5; key gOwnerKey; string gOwnerName; key gToucher; key Driver; string Name1 = "Illume Skallagrimson"; string Name2 = "Chimera Lily"; string gFLYING = "FALSE"; string sound="power"; key id; integer nudge = FALSE; vector POSITION; integer auto=FALSE; help() { llWhisper(0,"Commands:"); llWhisper(0,"Left click craft = Start "); llWhisper(0,"Left click craft = Stop and release contol"); llWhisper(0,"1! through 9!, slow or warp = Set power"); llWhisper(0,"view! = Align view to craft"); llWhisper(0,"menu = Display options"); llWhisper(0,"PgUp or PgDn = Gain or lose altitude"); llWhisper(0,"Arrow keys = Left, right, forwards and back"); llWhisper(0,"Shift + arrow Left, Right = Rotate but maintain view"); llWhisper(0,"PgUp + PgDn = Set cruise on or off"); } default { state_entry() { gOwnerKey = llGetOwner(); gOwnerName = llKey2Name(llGetOwner()); llSoundPreload(sound); llStopSound(); llSetTimerEvent(0.0); llMessageLinked(LINK_ALL_CHILDREN, 0, "stop", id); llSetStatus(STATUS_PHYSICS, FALSE); llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y, TRUE); llSleep(0.1); llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y, FALSE); llSetStatus(STATUS_PHYSICS, TRUE); llMoveToTarget(llGetPos(), 0); llRotLookAt(llGetRot(), 0, 0); llSetStatus(STATUS_PHYSICS, FALSE); LEVELS = CONTROL_FWD | CONTROL_BACK | CONTROL_ROT_LEFT | CONTROL_ROT_RIGHT | CONTROL_UP | CONTROL_DOWN | CONTROL_LEFT | CONTROL_RIGHT | CONTROL_ML_LBUTTON; TARGET_INCREMENT = 0.5; //llSitTarget(<-0.8, 0.0, 1.0>, ZERO_ROTATION); llSitTarget(<0.3, 0.0, 0.50>, ZERO_ROTATION); // good for default cube. llSetCameraEyeOffset(<-10.0, 1.0, 3.0>); llSetSitText("Get in"); llSetCameraAtOffset(<0, 1.0, 0>); llWhisper(0,"By your command ... click again to engage. Type menu for options."); // this sets a Listen with no callback in this state... llListen(0, "", "", ""); state Listening; } } state Listening { // Here we set up the Listen that is used in the Listening state... state_entry() { llListen(0, "", "", ""); } // the rest was here before... // This is the click callback touch_start(integer total_number) { if (llSameGroup(llDetectedKey(total_number - 1))==1 || llDetectedName(total_number - 1)==Name1 || llDetectedName(total_number - 1)==Name2) { if (gFLYING == "FALSE") { gFLYING = "TRUE"; llSetStatus(STATUS_PHYSICS, TRUE); Driver=llDetectedKey(total_number - 1); state StateDriving; } } else { llWhisper(0,"You must own or belong to this group to fly craft"); llInstantMessage(gOwnerKey,llDetectedName(total_number - 1) + " is touching your craft"); } } // Here is the Listen callback listen(integer chan, string name, key id, string msg) { if (llSameGroup(id)==1) { if (llToLower(msg) == "menu") { help(); } } } // and this is an on-rez callback on_rez(integer start_param) { llResetScript(); } } state StateDriving { state_entry() { llWhisper(0, "All systems go !!"); llRequestPermissions(Driver, PERMISSION_TAKE_CONTROLS); llMoveToTarget(llGetPos(), LINEAR_TAU); llRotLookAt(llGetRot(), ANGULAR_TAU, 1.0); // Added listen here as well.... for same reason... llListen(0, "", "", ""); } touch_start(integer total_number) { if (llDetectedKey(total_number - 1)==Driver) { llWhisper(0,"Controls back to you"); gFLYING = "FALSE"; auto=FALSE; llSleep(1.5); llSetStatus(STATUS_PHYSICS, FALSE); llMessageLinked(LINK_ALL_CHILDREN, 0, "stop", id); llSetTimerEvent(0.0); llReleaseControls(); llResetScript(); } } listen(integer chan, string name, key id, string msg) { if (id==Driver) { if (llToLower(msg) == "view!") { llReleaseControls(); llRequestPermissions(Driver, PERMISSION_TAKE_CONTROLS); } if (llToLower(msg) == "menu") { help(); } if (llToLower(msg) == "warp") { TARGET_INCREMENT = 10.0; string TIspew = (string)TARGET_INCREMENT; TIspew = llGetSubString(TIspew,0,3); llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } if (llToLower(msg) == "slow") { TARGET_INCREMENT = 0.5; llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } if (llToLower(msg) == "1!") { TARGET_INCREMENT = 0.75; llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } if (llToLower(msg) == "2!") { TARGET_INCREMENT = 1.0; llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } if (llToLower(msg) == "3!") { TARGET_INCREMENT = 1.5; llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } if (llToLower(msg) == "4!") { TARGET_INCREMENT = 2.0; llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } if (llToLower(msg) == "5!") { TARGET_INCREMENT = 3.0; llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } if (llToLower(msg) == "6!") { TARGET_INCREMENT = 4.0; llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } if (llToLower(msg) == "7!") { TARGET_INCREMENT = 5.0; llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } if (llToLower(msg) == "8!") { TARGET_INCREMENT = 6.0; llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } if (llToLower(msg) == "9!") { TARGET_INCREMENT = 7.0; llWhisper(0,"Power: " + llGetSubString((string)TARGET_INCREMENT,0,3)); } } } run_time_permissions(integer perm) { if (perm == PERMISSION_TAKE_CONTROLS) { llMessageLinked(LINK_ALL_CHILDREN, 0, "slow", id); llPlaySound(sound,0.3); llTakeControls(LEVELS, TRUE, FALSE); } else { llWhisper(0,"Stopped"); llSetTimerEvent(0.0); gFLYING = "FALSE"; llSleep(1.5); llResetScript(); } } control(key driver, integer levels, integer edges) { pos *= brake; face.x *= brake; face.z *= brake; nudge = FALSE; llMessageLinked(LINK_ALL_CHILDREN, 0, "slow", id); if (levels & CONTROL_FWD) { if (pos.x < 0) { pos.x=0; } else { pos.x += TARGET_INCREMENT; } nudge = TRUE; } if (levels & CONTROL_BACK) { if (pos.x > 0) { pos.x=0; } else { pos.x -= TARGET_INCREMENT; } nudge = TRUE; } if (levels & CONTROL_UP) { llMessageLinked(LINK_ALL_CHILDREN, 0, "fast", id); llPlaySound(sound,0.3); if(pos.z<0) { pos.z=0; } else { pos.z += TARGET_INCREMENT; } face.x=0; nudge = TRUE; } if (levels & CONTROL_DOWN) { llMessageLinked(LINK_ALL_CHILDREN, 0, "fast", id); llPlaySound(sound,0.2); if(pos.z>0) { pos.z=0; } else { pos.z -= TARGET_INCREMENT; } face.x=0; nudge = TRUE; } if ((levels) & (CONTROL_LEFT|CONTROL_ROT_LEFT)) { if (face.z < 0) { face.z=0; } else { face.z += THETA_INCREMENT; } nudge = TRUE; } if ((levels) & (CONTROL_RIGHT|CONTROL_ROT_RIGHT)) { if (face.z > 0) { face.z=0; } else { face.z -= THETA_INCREMENT; } nudge = TRUE; } if ((levels & CONTROL_UP) && (levels & CONTROL_DOWN)) { if (auto) { auto=FALSE; llWhisper(0,"Cruise off"); llSetTimerEvent(0.0); } else { auto=TRUE; llWhisper(0,"Cruise on"); llSetTimerEvent(0.5); } llSleep(0.5); } if (nudge) { vector world_target = pos * llGetRot(); llMoveToTarget(llGetPos() + world_target, LINEAR_TAU); vector eul = face; eul *= DEG_TO_RAD; rotation quat = llEuler2Rot( eul ); rotation rot = quat * llGetRot(); llRotLookAt(rot, ANGULAR_TAU, ANGULAR_DAMPING); } } timer() { pos *= brake; if (pos.x < 0) { pos.x=0; } else { pos.x += TARGET_INCREMENT; } vector world_target = pos * llGetRot(); llMoveToTarget(llGetPos() + world_target, LINEAR_TAU); } }